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This page consists of games I have created in my spare time for Dreamstate Studios. I am able to express my creativity from concept to bringing it to life. It brings me joy to see people interact with my creations. 

FRUIT FAT - 2018

I was the artist for this game, creating all the 2D game assets and promotional art.

The aim of the game is to catch as many fruits for points as possible for high score and to not let many fruit hit the ground. Three fruit hitting the ground in a vertical row will cause the player to lose the game.

The player plays as a furry animal that ventures out to collect different kinds of fruits and return to his home to cook and eat them. FruitFat is a fruit catching game that requires the player to use quick reactions to catch fruit and plan where to let seeds fall as they grow trees. Growing too many trees can overwhelm the player, so it is thoughtful to try and catch seeds when there are too many trees. 

App available here

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COLOR BOT - 2019

I was responsible for creating 2D and 3D assets for this game.

Inspired by games like Tetris and Candy Crush, as well as toys like Rubik's cubes, Color Bot is a casual 3D match-three game with a quirky robot that can be customized to do new things and look differently.

App available here

Inspired by games like Tetris and Candy Crush, as well as toys like Rubik's cubes, Color Bot is a casual 3D match-three game with a quirky robot that can be customized to do new things and look differently.

App available here

FOUR MEMORY

Four Memory is a game that trains your memory infinitely.

There are four memory algorithms ranging from easy to advanced which go on forever meaning this game can be great for kids and adults.

 

The characters will appear from the holes one by one, when they are revealed in the remembering part of the game, you must hit them in the same order as they were revealed.

I created the 2D assets and animations for the game. The trailer above was created in AfterEffects.

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Harakarma Card Game.

2016 - Card game art I created for a game design class. It involved working within guidelines for printing the cards, rulebook and box cover art.

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